![]() Feel free to come back and fill in the gaps as you learn more about those things. It will be left incomplete for now, because to see the full effect you will need to put a bit more work into material, lighting and render settings, and render out the full sequence for viewing in some kind of external movie player. This goes for animating other properties as well, not just object transformations.Īnimating a Material Property This coloured background is your cue that the specified value is being animated, and whether the current animation time is a keyframe time for that value. Notice that the Location values for the cube are displayed against a coloured background, either green or yellow move the current frame time to a keyframe time, and it will be yellow, otherwise it will be green. At the top of this is the “Transform” panel, where you can see location/rotation/scaling settings for the currently-selected object. For now, just bring up the Properties Shelf in the 3D View by pressing N (if it’s not already visible). And there is no way to adjust an already-inserted keyframe, you have to delete it and insert another one.Īll this fine control (and much more) is possible elsewhere, in the Graph Editor window, but we’ll leave that for later. ![]() They tell you there is a keyframe at that time, but not what settings are being specified. Those yellow lines in the timeline aren’t really very informative. All the while, the cube keeps running through the dance you choreographed for it. While it runs, the 3D View window remains fully operational try using MMB to rotate the view, the mouse wheel to zoom in and out, NUM0 to toggle in and out of camera view, etc. Press ALT + A to start the cube moving between its two positions again. Press ESC to ensure the animation is stopped, then CTRL + Z to undo your deletion of the first keyframe above. Hence the rule:Ī parameter is only animated at a particular time if there are keyframes before and after that time specifying different values for that parameter. Without a second keyframe specifying a different value for a parameter, Blender sees no reason to change the value for that parameter to anything else. Now restart the animation what happens? You should see the cube snap to the location specified by the only remaining keyframe, and stay there. Move the current time away from frame 1, and confirm that the yellow line that was there has gone. Stop the animation, go back to frame 1, and press ALT + I to delete that first keyframe. ![]() Press ALT + A to start the animation again, and watch the movement cycle through a little more quickly this time. Press ESC to stop the animation, click in the box at the bottom of the timeline labelled “End:”, and reduce the end frame number to, say, 50. There will probably be a long pause in the motion after it gets to frame 25, because by default the animation will run until frame 250. Now press ALT + A , and Blender will automatically cycle through the timeline for you, animating the cube as it goes. Now try scrubbing with LMB between the two yellow lines in the timeline, and watch the cube move smoothly between the two positions you set as keyframes. Press I again, and insert another Location keyframe. With the cube still selected, press G , and move the cube to a different position-anywhere a few cube widths away will do fine. Move the current frame (green line) away from frame 1, and you will see that there is a yellow line left behind. Press I , and choose “Location” this will insert a keyframe at frame 1 which remembers the current location of the cube. Ensure that the timeline is showing that you are at frame number 1.
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